This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender Fixed bug that could cause weird line-like artifacts when using a disc light with barn-door 'spread' Fixed bug that could cause linear dome light textures to render black, bug introduced with OCIO support Fixed bug that could produce visual artifacts near the ends of thick hair segments when MPW (min pixel width) was enabled Added support for HDR displays in the Viewport IPR Older scenes will be upgraded but the original look will be maintained The light color now always tints the texture if one is available. Removed the Tint Texture option for RSLights. Reorganized and streamlined the RSLight parameter UI Dropped support for C4D R18, R19 and R20 Fixed a problem in several RS light HDAs introduced in the previous version Additional update to the RenderView "Render" button feature to improve the rendering performance Redshift version number now displayed in Render Setup Deprecated ray contribution parameters for lights: affectsDiffuse, affectsSpecular, glossyScale Added ray contribution parameters for lights: reflectionScale, transmissionScale Fixed unusual behavior and corrupt UI in Render Setup, introduced in 3.0.55 Fixed Render Settings GUI issues related to Irradiance Cache settings ![]() Fixed proxy material mode where switching from "From Proxy" to "From Scene.prefix" produced the incorrect result Inserting a token into a metadata string field sets the attribute immediately (no need to press Enter) In the Add Metadata window you can now insert RS tokens by right clicking in the Value text field General improvements to the rsMetadata command Dropped support for Maya 2014, 2015, and 2016 IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. Redshift for Mac is expected to release later this week.IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. Once the new logo was approved and registered, Maxon brought in Toronto-based animation and design studio Tendril to animate the modern mark.Ĭinema 4D S24 is available now to subscribers via the new website. We wanted something that embodies our unified product lines, passionate team, and shared goal of empowering creatives. This new logo is an important part of that identity. Senior Brand Manager Leo Hageman designed the logo under the direction of Maxon’s executive team.Īfter bringing the Maxon, Redshift, and Red Giant teams together, we felt it was important to establish a new look and feel for Maxon. The logo represents the new Maxon focused on all aspects of 3D and VFX. Moves by Maxon is immediately available from the Apple App Store and is compatible with iPhone® XR, iPhone® XS, iPhone® XS Plus, iPhone® 11, iPhone® 11 Pro, and iPad Pro® (3rd Generation).įinally, Maxon released the company’s new brand identity, which should come as no surprise that after acquiring Redshift and merging with Red Giant-it’s a red logo. Image from “High in Heavens – Behind the Scenes” via YouTube. Here, 200 drones are demonstrating facial capture data. Check out “ How an iPhone Facial Capture Choreographed 200 Drones” to see how the studio used Moves facial capture data to choreograph a nighttime drone performance above a Michigan ski resort. ![]() We previously covered Moves by Maxon in our interview with design and animation studio Hobbes. ![]() Moves by Maxon has made a few improvements as well, specifically making it faster and easier to send capture data directly into Cinema 4D S24. Here’s the complete list of system requirements. As is typical with Redshift, updates to enhance stability and optimization will be regular and ongoing. Support for M1-based Macs will be made available with the release of macOS Big Sur (11.3). Redshift for Intel-based Macs will be available this week. Now, it’s rendering in only fifty-eight seconds! – James Rodgers, Director at Lunar Animation A typical frame from the very effects-heavy game cinematic we created for Mythic Legends, an action-packed strategy mobile game by Outfit7, previously took twenty-six minutes to render per frame. We’re seeing some crazy results when rendering with Redshift on Mac Pro. That well-known power is now optimized for M1 and Intel-powered Macs. Redshift has rapidly become one of the most beloved third-party render engines in the 3D industry, given its rapid speed on NVIDIA PCs. Maxon also announced that the powerful GPU render engine Redshift is now available for macOS, supporting M1-powered Macs and Apple’s Metal Graphics API. Cinema 4D S24 is available for immediate download for subscribers.
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